Jockney
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- Fred Onyedinma
I don't mind playing most games on 30fps, or even a bit lower, but third-person games with tight combat systems and/or a high level of detail in their world that's focused on exploration (think Dark Souls or Witcher series) suffer badly for lower framerates. These are games that require a great level of concentration and attention to detail to play them in an effective and enjoyable way, and you lose that detail if you're not hitting the higher end of the mark. There's a whole world of difference between games that hit 60 range with a fair amount of consistency and games that rarely ever go above 30. Try playing MGSV right after the Witcher: the difference is pretty big, your movements are as smooth as in real-time and you're able to process what's going on around you with a single glance, as opposed to scanning for movement and detail that only reveals itself within a limited number of frames.
better explanation here (5:52)
Agree with GB's comments about how this generation should be looking towards 60fps as a standard, though. Much as I love my PS4, MGSV is the only game that i have that looks and feels current gen.
Agree with GB's comments about how this generation should be looking towards 60fps as a standard, though. Much as I love my PS4, MGSV is the only game that i have that looks and feels current gen.
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